She is playable as "Dawn of Justice Wonder Woman" in the first Injustice Mobile game, based on her appearance in Batman v Superman: Dawn of Justice. In her Themyscira armor she is playable as "Amazon Wonder Woman", and in normal armor she is playable as "Mythic Wonder Woman" in Injustice 2 Mobile, both based on her appearances in Wonder Woman (film).


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When she is preparing for the final game (Teaming up with Supergirl, Starfire, Bumblebee and Batgirl against Lobo, Maxima, Bleez, Mongal and Blackfire), the competition is interrupted by Lena Luthor. Wonder Woman starts putting civilians safe, including the Embassador, who, out of fear, orders her to star with him to protect him. She refuses and returns to the batlle, angering the Embassador. She fight Lena and then Brainiac. Upon their defeat, Wonder Woman rejoins with her mother, thinking she dissapointed her by no following the Embassador orders, but Hippolyta is proud instead, stating that Wonder Woman will be an amazing Queen.
One of the events that led to Infinite Crisis was of Wonder Woman killing the villain Maxwell Lord in Wonder Woman (vol. 2) #219.[114] Maxwell Lord was mind-controlling Superman, who as a result was near to killing Batman. Wonder Woman tried to stop Superman, Lord (who was unable to mind control her) made Superman see her as his enemy Doomsday trying to kill Lois Lane. Superman then attacked Wonder Woman, and a vicious battle ensued. Buying herself time by slicing Superman's throat with her tiara, Wonder Woman caught Lord in her Lasso of Truth and demanded to know how to stop his control over Superman. As the lasso forced the wearer to speak only the truth, Lord told her that the only way to stop him was to kill him. Left with no choice, Wonder Woman snapped Lord's neck and ended his control over Superman.[114] Unknown to her, the entire scene was broadcast live around every channel in the world by Brother Eye. The viewers were not aware of the entire situation, and saw only Wonder Woman murdering a Justice League associate. Wonder Woman's actions put her at odds with Batman and Superman, as they saw Wonder Woman as a cold-blooded killer, despite the fact that she saved their lives.[115]
As early as the 1950s,[210] Wonder Woman's tiara has also been used as a razor-edged throwing weapon, returning to her like a boomerang.[183] The tiara allows Wonder Woman to be invulnerable from telepathic attacks, as well as allowing her to telepathically contact people such as the Amazons back on Themyscira using the power of the red star ruby in its center.[63]
"Gas was intended to win the war. On that much Wonder Woman is absolutely right." said David Hambling in Popular Mechanics.[223] Rachel Becker of The Verge stated that despite the scientific liberties of using a "hydrogen-based" chemical weapon as a plot device, the film succeeds in evoking real and horrifying history. "First off, mustard gas is such a horrible, terrifying weapon, it doesn't need to be made more potent. But if you were a chemist bent on raining destruction on the Allied forces, you wouldn't do it by replacing the sulfur atom in mustard gas with a hydrogen atom. You'd know that sulfur is the linchpin holding together this poisonous molecule."[224]
"Not even girls want to be girls so long as our feminine archetype lacks force, strength, and power. Not wanting to be girls, they don't want to be tender, submissive, peace-loving as good women are. Women' s strong qualities have become despised because of their weakness. The obvious remedy is to create a feminine character with all the strength of Superman plus all the allure of a good and beautiful woman."
Despite helping win the war, defeating Ares and still loving humanity, Diana is still left sobered, emotionally broken, psychologically scarred, and devastated over not having been able to save the Belgian village from Dr. Poison, as well as over her beloved Steve Trevor's self-sacrificing death. Indeed, Diana would later claim that she "would never be the same" ever again after World War I. Moreover, in the years that followed, Diana bore witness to a "century of horrors" (Wars, Fascism, Communism, nuclear weapons' deployment, geopolitical brinkmanship, racism, homophobia, genocides, war crimes, propaganda, and etc.), and due to all of this occurring without Ares being there to spread corruption, Diana almost completely lost faith in humanity, coming to believe that humans "made a world where standing together is impossible".[4] As such, Diana resolved to mostly abandon superheroism for 100 years.[5]
Gods and Mortals (1987) Challenge of the Gods (1987–88) War of the Gods (1991) The Contest (1994) The Challenge of Artemis (1995) Paradise Island Lost (2001) Our Worlds at War (2001) The Hiketeia (2002) Down to Earth (2003–04) Who Is Wonder Woman? (2006–07) Amazons Attack! (2007) The Circle (2008) Ends of the Earth (2008) Rise of the Olympian (2009) Flashpoint (2011) The Lies (2016) Year One (2016) The Truth (2017) Godwatch (2017)
The Golden, Silver, and Bronze Age portrayals of Wonder Woman showed her using a silent and invisible plane that could be controlled by mental command[211] and fly at speeds up to 3,000 mph (4,800 km/h).[212] Its appearance has varied over time; originally it had a propeller, while later it was drawn as a jet aircraft resembling a stealth aircraft.[213]

At the end of the 1960s, under the guidance of Mike Sekowsky, Wonder Woman surrendered her powers in order to remain in Man's World rather than accompany her fellow Amazons to another dimension. Wonder Woman begins using the alias Diana Prince and opens a mod boutique. She acquires a Chinese mentor named I Ching, who teaches Diana martial arts and weapons skills. Using her fighting skill instead of her powers, Diana engaged in adventures that encompassed a variety of genres, from espionage to mythology.[35][36] This phase of her story was directly influenced by the British spy thriller The Avengers and Diana Rigg's portrayal of Emma Peel.[37]


The Lasso of Truth, or Lasso of Hestia, was forged by Hephaestus from the golden girdle of Gaea.[183] The original form of the Lasso in the Golden Age was called the Magic Lasso of Aphrodite. It compels all beings who come into contact with it to tell the absolute truth and is virtually indestructible;[183] in Identity Crisis, Green Arrow mistakenly describes it as "the only lie detector designed by Zeus." The only times it has been broken were when Wonder Woman herself refused to accept the truth revealed by the lasso, such as when she confronted Rama Khan of Jarhanpur,[207] and by Bizarro in Matt Wagner's non-canonical Batman/Superman/Wonder Woman: Trinity.[208] During the Golden Age, the original form of the Lasso had the power to force anyone caught to obey any command given them, even overriding the mind control of others; this was effective enough to defeat strong-willed beings like Captain Marvel.[209] Diana wields the Lasso with great precision and accuracy and can use it as a whip or noose.

Ares told Diana that he had been imprisoned by the other Gods of Olympus and bound in chains that were secured by Aphrodite through the power of her love. He also told her that years ago, Phobos and Deimos had implanted false memories of Themyscira into her mind, and these had caused her to imagine aspects of her past that had never happened in reality. Meanwhile, Phobos and Deimos entered Themyscira and battled with the Amazons. Diana knew what she had to do, and called Ares to unite her with Phobos and Deimos. He teleported them to her, and using her Lasso of Truth, Wonder Woman bound them through the power of her unconditional love for them, as Aphrodite had done to Ares. With the twin gods defeated, Diana attempted to leave Ares' prison along with Veronica and Izzy, however Izzy's essence had been attached to the realm and could not return to Earth. Izzy was forced to either live out the rest of her days in the prison or live in Themyscira as an Amazon for eternity. She chose the latter and Veronica said goodbye to her daughter. Diana was briefly reunited with her mother, for the first time since she left the island.[8]
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