This version was conceived of as a prequel to the first live-action, theatrical appearance of Wonder Woman, in the 2016 film, Batman v Superman: Dawn of Justice, placing Wonder Woman in the 1910s and World War I (a decision which differs from her comic book origins as a supporter of the Allies during World War II). As for story development, Jenkins credits the stories by the character's creator William Moulton Marston in the 1940s and George Perez's seminal stories in the 1980s in which he modernized the character. In addition, it follows some aspects of DC Comics' origin changes in The New 52 reboot, where Diana is the daughter of Zeus. Jenkins cited Richard Donner's Superman as an inspiration.
During 1942 to 1947, images of bound and gagged women frequently graced the covers of both Sensation Comics and Wonder Woman. An early example includes a scene in Wonder Woman #3 (Feb.-March 1943), Wonder Woman herself ties up several women, dresses them in deer costumes and chases them through the forest. Later she rebinds them and displays them on a platter.
While Diana stood admiring the replica, Bruce Wayne appeared. He proceeds to angrily confront her by grabbing Diana's arm and asking her about the information device that she had stolen. Bruce claims to see right through her "babe in the woods" act, saying that while Diana doesn't know him, he's met "a few women like [her]". Diana, however, calmly smiles and retorts that Bruce has never met any women like her. She then proceeds to tell Bruce that she was unable to obtain anything from Bruce's device, due to Lex Luthor's data having military-grade encryption. Diana explains her intention to re-obtain her photograph from Luthor, stating that she only borrowed Bruce's device, and has already returned it to him shortly beforehand (placing it into the glove compartment of his car), before calmly excusing herself and leaving.
She is playable as "Dawn of Justice Wonder Woman" in the first Injustice Mobile game, based on her appearance in Batman v Superman: Dawn of Justice. In her Themyscira armor she is playable as "Amazon Wonder Woman", and in normal armor she is playable as "Mythic Wonder Woman" in Injustice 2 Mobile, both based on her appearances in Wonder Woman (film).
A day before Whedon's departure from Wonder Woman, Warner Bros. and Silver Pictures purchased a spec script for the film written by Matthew Jennison and Brent Strickland. Set during World War II, the script impressed executives at Silver Pictures. However, Silver stated that he had purchased the script because he did not want the rights reverting; while stating the script had good ideas, Silver did not want the film to be a period piece. By April 2008, Silver hired Jennison and Strickland to write a new script set in contemporary times that would not depict Wonder Woman's origin, but explore Paradise Island's history.
One of the events that led to Infinite Crisis was of Wonder Woman killing the villain Maxwell Lord in Wonder Woman (vol. 2) #219. Maxwell Lord was mind-controlling Superman, who as a result was near to killing Batman. Wonder Woman tried to stop Superman, Lord (who was unable to mind control her) made Superman see her as his enemy Doomsday trying to kill Lois Lane. Superman then attacked Wonder Woman, and a vicious battle ensued. Buying herself time by slicing Superman's throat with her tiara, Wonder Woman caught Lord in her Lasso of Truth and demanded to know how to stop his control over Superman. As the lasso forced the wearer to speak only the truth, Lord told her that the only way to stop him was to kill him. Left with no choice, Wonder Woman snapped Lord's neck and ended his control over Superman. Unknown to her, the entire scene was broadcast live around every channel in the world by Brother Eye. The viewers were not aware of the entire situation, and saw only Wonder Woman murdering a Justice League associate. Wonder Woman's actions put her at odds with Batman and Superman, as they saw Wonder Woman as a cold-blooded killer, despite the fact that she saved their lives.
These are a pair of steel cuffs that are indestructible because they were created from the remains of Zeus’s Aegis shield. Wonder Woman can use her super reflexes to deflect projectiles, blades, punches, or any form of offensive attack used against her (including Darkseid’s Omega Beams). She can also use them to deflect an object back into her enemies. When Diana crosses them to protect her from impact with larger projectiles as well as damage inflicted by explosions and collisions with hard surfaces, the bracelets generate a small energy shield. In recent events, Diana has learned how to emit a devastating magic lightning attack from her bracelets do to their link with Zeus. This attack can even strike Gods and Goddesses down with a powerful strike, and this attack can even work underwater. In the golden age these were items of submission meant to control Amazons. If they were removed from an Amazon, she would launch into an uncontrollable rage, releasing her full power (this was a plot device which subdued many foes, among them the Crimson Centipede). Also during this era, if they were bound together by a man, all her powers were lost, this was only true in the Golden Age. With the launch of the new 52 the golden age bracelets are brought back. Wonder Woman removes her bracelets and go into a "berzerker rage" of power. Wonder Woman's bracelets are what protects her opponents from her intense power in the New 52.
At the time of her debut, Wonder Woman sported a red top with a golden eagle emblem, a white belt, blue star-spangled culottes, and red and golden go-go boots. She originally wore a skirt; however according to Elizabeth Martson, "It was too hard to draw and would have been over her head most of the time." This outfit was entirely based on the American flag, because Wonder Woman was purely an American icon as she debuted during World War II. Later in 1942, Wonder Woman's outfit received a slight change – the culottes were converted entirely into skin-tight shorts and she wore sandals. While earlier most of her back was exposed, during the imposition of the Comics Code Authority in the mid-1950s, Wonder Woman's outfit was rectified to make her back substantially covered, in order to comply with the Authority's rule of minimum exposure. During Mike Sekowsky's run in the late 1960s, Diana surrendered her powers and started using her own skills to fight crime. She wore a series of jumpsuits as her attire; the most popular of these was a white one.
Superhuman Agility: Wonder Woman naturally possesses superhuman agility, dexterity, balance and body coordination, allowing her to jump up immense distances and come down in elaborate somersaults, to swiftly and easily take down many World War I soldiers, while dodging and weaving around their attacks, and to even dodge quite a few attacks from the equally fast Ares and Doomsday.
(For the record, Marston and Olive Byrne’s son, Byrne Marston, who is an 83-year-old retired obstetrician, thinks that when Marston talked about the importance of submission, he meant it only metaphorically. “I never saw anything like that in our house,” he told me. “He didn’t tie the ladies up to the bedpost. He’d never have gotten away with it.”)
Unfortunately, not long after Diana left, Hera came for her vengeance, and though she could not bring herself to kill Hippolyta, she could not forgive her either. Feeling regret at giving up the only real family she had, Wonder Woman returned to Themyscira to find the Amazons absent, and her mother turned to stone. Shortly after, Wonder Woman encountered Lennox, a man who claimed to be another of Zeus' bastard children. After learning that Zeus has gone missing, they confronted the Gods of Olympus, Poseidon and Hades, in order to prevent them from taking over Zeus’ throne. To prevent a war between gods, Diana proposed that the two brothers share Heaven with one ruling during the day, and the other at night. Hera angrily interceded, which was what Diana had planned, and using Hermes' staff she transported herself to Mount Olympus to face Hera alone. She warned that she would make Hera regret what she had done to her mother before returning to Earth. Unfortunately, by the time she had returned, Hades had kidnapped Zola with the warning that Diana would need to make good on her bargain or Zola and her child would die.
A stand-alone #0 issue was released in September which explored Diana's childhood and her tutelage under Ares, the God of War, now known most often as simply 'War'. The issue was narrated in the style of a typical Silver Age comic book and saw Diana in her childhood years. The main plot of the issue was Diana training under War as he thought of her being an extraordinary girl with immense potential. The issue ultimately concluded with Diana learning and experiencing the importance of mercy, which she first learned when War showed it to her during their sparring. This later translated into her refusal to kill the Minotaur – a task given to her by War; however, this show of mercy makes her a failure in War's eyes, which was actually his fault since he inadvertently "taught" her mercy and affection as his protege. Later in the series, Wonder Woman is forced to kill War during a conflict with her evil half-brother, Zeus' son First Born, and herself becomes the God of War. After the Amazons are restored, she rules over them both as a warrior queen and God of War, as the ongoing conflict with First Born escalates. At the end of Azzarello's run, as part of a final conflict, Wonder Woman kills First Born, while Zeke is revealed to have been Zeus' plan for resurrection, with Zola revealed to have been a mortal shell for the goddess Athena, who gave birth to Zeus just as he once did to her. Wonder Woman pleads with Athena not to allow the Zola personality, whom she has grown to love as a friend, die with Athena's awakening. Athena leaves the site in animal form, leaving a stunned and confused Zola behind with Wonder Woman.