Orion tells Diana that he was sent to earth to fight a threat, and surprised that the possible threat he faces is a mere child. They find out that Zola's baby is being kept with Hermes, who in turn is hiding in Demeter's realm. Going back to the hotel to regroup, they find Zola and Hera missing. Finally finding them in a bar, Diana comes face to face with War, her old master.
She is playable as "Dawn of Justice Wonder Woman" in the first Injustice Mobile game, based on her appearance in Batman v Superman: Dawn of Justice. In her Themyscira armor she is playable as "Amazon Wonder Woman", and in normal armor she is playable as "Mythic Wonder Woman" in Injustice 2 Mobile, both based on her appearances in Wonder Woman (film).

Many writers have depicted Diana in different personalities and tone; between both of her diametric extremes; that of a worldly warrior, a highly compassionate and calm ambassador, and sometimes also as a naive and innocent person, depending on the writer. What has remained constant, and is a mainstay of the character, is her nurturing humanity: her overwhelming belief in love, empathy, compassion, and having a strong conscience.[citation needed] This trait had been the reason for her induction into the Star Sapphires.[69][70]

Not even girls want to be girls so long as our feminine archetype lacks force, strength, and power. Not wanting to be girls, they don't want to be tender, submissive, peace-loving as good women are. Women's strong qualities have become despised because of their weakness. The obvious remedy is to create a feminine character with all the strength of Superman plus all the allure of a good and beautiful woman.

Superhuman Reflexes: Wonder Woman's speed also extends to her reflexes, even if she is not moving at super speed, because when a German soldier fired her weapon past her, she could perceive the bullet as if it were moving in slow motion. She repeatedly used this skill to deflect bullets with her Bracelets of Submission and block the blows of her opponents with ease. One hundred years later, Wonder Woman's reflexes improve further, to the point that she was able to block all of the rapid machine-gun shots of a British terrorist with her bracelets, leaving the people standing behind her unscathed. When she dropped her sword mid-battle with Parademons, Wonder Woman was able to perceive Flash super speeding towards her fallen weapon, and hence outstretched her hand while he returned the sword to her grasp. Her reflexes were not powerful enough to contend with those of Flash or resurrected Superman, however, as Superman managed to grasp Wonder Woman's Bracelets of Submission before she could clash them.
At the time of her debut, Wonder Woman sported a red top with a golden eagle emblem, a white belt, blue star-spangled culottes, and red and golden go-go boots. She originally wore a skirt; however according to Elizabeth Martson, "It was too hard to draw and would have been over her head most of the time."[189] This outfit was entirely based on the American flag, because Wonder Woman was purely an American icon as she debuted during World War II.[194] Later in 1942, Wonder Woman's outfit received a slight change – the culottes were converted entirely into skin-tight shorts and she wore sandals.[194] While earlier most of her back was exposed, during the imposition of the Comics Code Authority in the mid-1950s, Wonder Woman's outfit was rectified to make her back substantially covered, in order to comply with the Authority's rule of minimum exposure.[194] During Mike Sekowsky's run in the late 1960s, Diana surrendered her powers and started using her own skills to fight crime. She wore a series of jumpsuits as her attire; the most popular of these was a white one.[194]
Coming to America for the first time, Wonder Woman comes upon a wailing army nurse. Inquiring about her state, she finds that the nurse wanted to leave for South America with her fiancé but was unable due to shortage of money. As both of them looked identical and Wonder Woman needed a job and a valid identity to look after Steve (who was admitted in the same army hospital), she gives her the money she had earned earlier to help her go to her fiancé in exchange for her credentials. The nurse reveals her name as Diana Prince, and thus, Wonder Woman's secret identity was created, and she began working as a nurse in the army.[59][88]
For a time she was given enhanced vision by Athena, which gave her the ability to see in darkness and through illusions. This also makes her resistant/immune to telepathy. Due to her wisdom she can learn languages faster than a regular person, she can talk to animals. She has also been shown to project herself astrally in order to commune with the gods and ask for special favors from them. She has also been shown to take on the abilities of certain of her patron goddesses as when she became a form of divine midwife to save the life of an unborn child.
In the preview in DC Comics Presents #41 (January 1982), writer Roy Thomas and penciler Gene Colan provided Wonder Woman with a stylized "WW" emblem on her bodice, replacing the traditional eagle.[17] The "WW" emblem, unlike the eagle, could be protected as a trademark and therefore had greater merchandising potential. Wonder Woman #288 (February 1982) premiered the new costume and an altered cover banner incorporating the "WW" emblem.[18] The new emblem was the creation of Milton Glaser, who also designed the "bullet" logo adopted by DC in 1977, and the cover banner was originally made by studio letterer Todd Klein, which lasted for a year and a half before being replaced by a version from Glaser's studio.[19][20] Dann Thomas co-wrote Wonder Woman #300 (Feb. 1983)[21][22] and, as Roy Thomas noted in 1999 "became the first woman ever to receive scripting credit on the world's foremost super-heroine."[23]
Storylines The 18th Letter • A League of One • A Piece of You • Amazons Attack! • Beauty and the Beasts • Birds of Paradise • Bitter Rivals • Blood • Bones • The Bronze Doors • The Challenge of Artemis • Challenge of the Gods • Champion • The Circle • The Contest • Counting Coup • Depths • Destiny Calling • Devastation • Devastation Returns • Down to Earth • Ends of the Earth • Expatriate • Flesh • The Game of the Gods • God Complex • Gods and Mortals • Gods of Gotham • Godwar • Guts • Iron • Judgment in Infinity • Land of the Lost • Levels • Love and Murder • Lifelines • Marathon • The Men Who Moved the Earth • A Murder of Crows • Odyssey • The Pandora Virus • Paradise Island Lost • Revenge of the Cheetah • Rise of the Olympian • Sacrifice • Second Genesis • Stoned • Three Hearts • Trinity 98 • The Twelve Labors • War • Warkiller • War-Torn • Who is Donna Troy? • Who is Troia? • Who Is Wonder Woman? • The Witch and the Warrior • Wrath of the Silver Serpent
Wonder Woman's powers and traditional costume were restored in issue #204 (January–February 1973).[12] Gloria Steinem, who grew up reading Wonder Woman comics, was a key player in the restoration. Steinem, offended that the most famous female superheroine had been depowered, placed Wonder Woman (in costume) on the cover of the first issue of Ms. (1972) – Warner Communications, DC Comics' owner, was an investor – which also contained an appreciative essay about the character.[13]
Wonder Woman and the other heroes were finally released from the Firestorm Matrix when Batman used the Lasso of Truth on Firestorm. Superman was still infected with the Kryptonite shard inside his nervous system, but Lex Luthor was able to extract it, saving Superman's life. Luthor also assembled a group of villains that defeated the Crime Syndicate. Later, at the Batcave, Wonder Woman and the Justice League talked about the enemy that destroyed the Crime Syndicate's world and came to the conclusion that Darkseid would return.[74]
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