Flash and Cyborg save all the hostage, which Silas Stone tells Victor that Steppenwolf can not get the final Mother Box. Batman then jumps down into the Knightcrawler and saves Wonder Woman after a Parademon manages to briefly knock her out. The Knightcrawler gets attacked by Steppenwolf, and Barry helps Wonder Woman get her sword so she can help Batman.
Villains Angle Man • Baron Blitzkrieg • Baroness Paula Von Gunther • Badra • Bizarra • Blue Snowman • Captain Wonder • Cheetah • Children of Cronus • Circe • Cyborgirl • Dark Angel • Decay • Devastation • Doctor Cyber • Doctor Poison • Doctor Psycho • Duke of Deception • Eviless • Genocide • Giganta • Hypnota • Jinx • Mask • Medusa • Minister Blizzard • The Morrigan • Osira • Queen Atomia • Queen Clea • Queen of Fables • Shim'Tar • Silver Swan • Superwoman • Tezcatlipoca • Trinity • Veronica Cale • Villainy, Inc. • White Magician • Zara
Wonder Woman's powers and traditional costume were restored in issue #204 (January–February 1973).[12] Gloria Steinem, who grew up reading Wonder Woman comics, was a key player in the restoration. Steinem, offended that the most famous female superheroine had been depowered, placed Wonder Woman (in costume) on the cover of the first issue of Ms. (1972) – Warner Communications, DC Comics' owner, was an investor – which also contained an appreciative essay about the character.[13]

While Diana stood admiring the replica, Bruce Wayne appeared. He proceeds to angrily confront her by grabbing Diana's arm and asking her about the information device that she had stolen. Bruce claims to see right through her "babe in the woods" act, saying that while Diana doesn't know him, he's met "a few women like [her]". Diana, however, calmly smiles and retorts that Bruce has never met any women like her. She then proceeds to tell Bruce that she was unable to obtain anything from Bruce's device, due to Lex Luthor's data having military-grade encryption. Diana explains her intention to re-obtain her photograph from Luthor, stating that she only borrowed Bruce's device, and has already returned it to him shortly beforehand (placing it into the glove compartment of his car), before calmly excusing herself and leaving.[5]
Issue #600 introduced Wonder Woman to an alternate timeline created by the Gods in which Themyscira had been destroyed and the Amazons scattered around the world.[42] In this timeline, Diana is an orphan raised in New York who is learning to cope with her powers. The entire world has forgotten Wonder Woman's existence and the main story of this run was of Diana trying to restore reality even though she does not properly remember it herself.[126] Diana has no memories of her prior adventures as Wonder Woman, recollecting her memories in bits and pieces and receiving different abilities and resources (such as the power of flight and her lasso) during the progression of her adventure. A trio of Death Goddesses called The Morrigan acted as Wonder Woman's main enemies.[127] Diana ultimately defeats the evil goddesses and returns everything back to normal.[128]
"Not even girls want to be girls so long as our feminine archetype lacks force, strength, and power. Not wanting to be girls, they don't want to be tender, submissive, peace-loving as good women are. Women' s strong qualities have become despised because of their weakness. The obvious remedy is to create a feminine character with all the strength of Superman plus all the allure of a good and beautiful woman."
In the "Watchmen" sequel "Doomsday Clock," Doctor Poison attended the meeting established by the Riddler and mentioned a rumor that Wonder Woman was forcefully dragged back to Themyscira by her fellow Amazons.[163] Wonder Woman comes out of hiding to address the United Nations, hoping to defuse the metahuman arms race. However, the summit is interrupted by Black Adam, the Creeper, and Giganta, who take advantage of the absence of most of Earth's superheroes to attack the UN at the time when the superheroes were confronting Doctor Manhattan on Mars.[164]
Wonder Woman returns in Injustice 2 as a playable character. She is voiced by the same voice actress whom had voiced her before, Susan Eisenberg. Just like the previous game, she sides with the regime. Later when Supergirl landed on earth, she mentored her. later, her Supergirl Tried to free Superman from his prison, but were stop by Blue Beetle and Firestorm. Because he needed help to fight Brainiac, Batman decide to free Superman himself. When Brainiac invaded the earth, she was among many whom were fighting against his army.
Their first adventure together as a serious couple involved a battle with Doomsday, a monster of Kryptonian legend.[57] Superman, already familiar to the monster, explained that Doomsday was sealed into a pocket dimension called the Phantom Zone. Seeking preparation against enemies that could match them in power, Wonder Woman asked Hephaestus to forge weapons for them.[58] Later, the Justice League intercepted the arrival of General Zod, another Kryptonian survivor. Superman gave him shelter in the Fortress of Solitude, but the couple discovered their relationship was now public knowledge.[59][60]
After the 2011 relaunch, Diana gained new powers. These new abilities, which included superhuman speed, durability, immortality, accelerated healing, and even flight came in addition to her previous attributed Olympian strength. She is now considered to be stronger than Hercules. In addition to her weaponry, Diana's bracelets can now create an thunderous explosion when she clashes them together. These new abilities are attributed to being the daughter of Hippolyta and Zeus. Her powers are now considered nearly unmeasurable if she goes without her Bracelets of Submission, which keep her powers in check. She uses these powers in battle against the goddess Artemis and quickly renders her unconscious with ease with a series of carefully positioned counterattacks. While using her godly strength, her outfit and accoutrements lit up and her eyes glowed like her father's.[185][189][better source needed][190]
Pallas Athena, the goddess of wisdom and war, granted Diana great wisdom, intelligence, and military prowess. Athena's gift has enabled Diana to master over a dozen languages (including those of alien origin), multiple complex crafts, sciences and philosophies, as well as leadership, military strategy, and armed and unarmed combat. More recently, Athena bound her own eyesight to Diana's, granting her increased empathy.[182]
Warner Bros. unveiled its plans for San Diego Comic-Con 2019 on June 5, revealing that it would be skipping Hall H (the biggest panel room at the convention) and that it wouldn’t be bringing previews of some of its biggest upcoming releases—including Wonder Woman 1984—to fans. Jenkins confirmed on Twitter that we wouldn’t get a Wonder Woman 1984 preview at Comic-Con, but with the film coming out in exactly one year, she gave fans a tease in the form of a psychedelic poster of Wonder Woman in golden armor.
The most recent version of the character’s origin (since the new 52) has not yet been told in totality, but certain things are known. It has been revealed how the Amazons replenish their numbers (they do so by kidnapping sailors and using them for procreation before killing them) as well as the fact of Wonder Woman’s divine lineage. Despite the fact that Zeus is her father it does not necessarily remove other facts about her origin from canon (for instance the blessings of the gods) though it remains to be seen how or if this will be incorporated into the ongoing stories. In the Zero month of the new 52 in which DC was planning to tell the origins of the character from the new 52, the story for Diana focused on the fact that she had been trained by Ares when she was a teenager though she eventually rebelled against him. It is as of yet unclear how this factors into her new origin. When Diana first came to Man’s World she encountered a group attacking the Pentagon. Because of this she befriended Barbara Minerva who was working there on ancient antiquities and Barbara helped her acclimatize to Man’s World.
Duing the Perez run on the character, there were not as many story arcs either, but they did become more defined. Her entrance into Man’s World was to stop a global nuclear war created by Ares. She also had introduced a modern version of the Cheetah, Circe, Doctor Psycho and Silver Swan. One of the defining story arcs at this time was the Challenge of the Gods, where she discovers the truth about her own past as she journeys into the underworld. In this time as well she was a part of numerous company-wide crossovers including Millennium, Invasion and one focused on herself, the War of the Gods. The latter was Perez’s swansong on the character and with Messner Loebs taking over afterwards the direction of the character changed again somewhat. Under his direction, Diana became involved in battle factions of organized crime in Boston, and faced off against Ares Buchanan and the White Magician. This resulted in Wonder Woman being marooned in space, and returning to uncover the plot. During the events of Zero Hour a slightly different version of her origin is told, and Artemis wins the right to be Wonder Woman in another contest. This ends eventually with Diana battling the White Magician after Artemis has been killed. The John Byrne run equally was without as many defined story arcs except specifically with how her death affected others. This was also incorporated into the company wide Genesis event. Once she returned she faced a new villain known as Devastation who she battled occasionally, and she also took responsibility for Cassandra Sandsmark (who would later become Wonder Girl.) As a prominent character within the DC universe she took part in company-wide crossovers like Our Worlds at War and the Joker’s Last Laugh. When Rucka took over, some of the character's most memorable story arcs occurred, and most famously among them Stoned and the Superman story arc Sacrifice which ended in Wonder Woman #219 with her killing Maxwell Lord.
Wonder Woman has also appeared in the 2013 NetherRealm Studios fighting game, INJUSTICE: Gods Among Us, as a playable character with her own set of super moves and alternate constumes, one of which was a New 52 skin. In the game, Wonder Woman is summoned alongside Aquaman, Green Lantern, Green Arrow, Batman, and the Joker into a world where Superman rules with an iron fist and said world's Wonder Woman is his second-in-command. Wonder Woman must unite with the others and this world's Batman to defeat Regime Superman for good. She is voiced by Susan Eisenberg.

During the fight, Steve approaches Diana who can't hear him speak due to an explosion temporarily rupturing her eardrums. Steve, after much talking, departs and leaves Diana with his watch before boarding the plane which is taking off with the mustard gas. Ares eventually restrains Diana, imploring her to surrender and realize the futility of their fight. Diana notices the plane in the sky as she's pinned to the ground and watches in horror as it explodes with Steve sacrificing himself to save billions of lives.
×